1. General Story & 2. General Features #2

2019-02-12T04:26:38.000Z Honest Cash

GENERAL STORY

***The game period is set in 1300~, designed around the Aztec empire 

***I'll work on the story just a little bit later

GENERAL FEATURES

  • SIGN-UP/LOGIN
  • RESOURCES
  • BUILDINGS
  • WEAPONS
  • ARMORS
  • MAGIC
  • ITEMS
  • INVENTORY
  • AUCTION
  • BANK
  • OPEN MARKET
  • QUESTS
  • TUTORIAL
  • RAIDS
  • DUNGEONS
  • MINI-STORIES
  • PVP
  • CLANS
  • RANKINGS
  • STORE
  • ENERGY

***



SIGN-UP/LOGIN

The scheme of the registration process, will update later.

RESOURCES

  • ***1. ECONOMY

  • ***2. GOODS


1. ECONOMY

The game economy will be based on three currencies. 

  • ***Premium currency "Cocoa Beans"

  • ***Semi Premium currency "Cloth"

  • ***Normal currency "Gold"


COCOA BEANS

  • Cocoa beans will be the premium currency with the lowest obtain rate

  • It will be harder to produce this by normal means and rather be easy by using real money (This will support the development of the game) or by good market skills

  • The idea the economy will follow is to have an open market where the player can trade absolutely any resource/item/etc in order to have a fair chance between the players who pay real money and the ones who don't I strive to maintain the idea of the gameplay based on skills rather than pay-to-win 

  • It will be supervised market so all the things can be kept in balance

  • Cocoa beans will be required for Upgrades, Trades,

  • CB can be obtained from: Shop(High to Very High amounts), Farm (Fairly small amounts), Bank(Medium to high amounts)

CLOTH

  • Cloth will be the premium currency with a medium obtain rate

  • It will not be as hard to produce as Cocoa beans but will still be easier than Gold

  • Cloth will be required for Armors, Temple, Trades,

  • Cloth can be obtained from: Shop(High - Very High), Armorsmith(Medium), Events (Medium), PVP (Medium), Raids (High), Dungeons(Fairly small)

GOLD

  • Gold will be the normal currency with a high obtain rate

  • Easy to produce

  • Gold will be required for Buildings, Upgrades, Armors, Temple, Trades, Etc


2. GOODS

  • ***Buildings: Wood,Stone


  • ***Weapons: Materials


  • ***Armors: Materials


  • ***Magic: Mana


  • ***Energy: Food


WOOD

  • ***Obtained from: Lumber Mill / PVP / Events


  • ***% Produced influenced by: Workers


  • ***Used for: Buildings


STONE

  • ***Obtained from: Mine / PVP / Events


  • ***% Produced influenced by: Workers


  • ***Used for: Buildings


 MATERIALS

  • ***Obtained from: Workshop


  • ***% Produced influenced by: Workers


  • ***Used for: Weapons / Armors / Buildings


 MANA

  • ***Obtained from: Temple


  • ***% Produced influenced by: Wizards


  • ***Used for: Magic


FOOD

  • ***Obtained from: Farm


  • ***% Produced influenced by: Workers


  • Used for: PVP / Quests / Raids / Dungeons / Events / MINI-Stories

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