1. General Story & 2. General Features #2

Jun 16, 19

GENERAL STORY

***The game period is set in 1300~, designed around the Aztec empire 

***I'll work on the story just a little bit later

GENERAL FEATURES

- SIGN-UP/LOGIN - RESOURCES - BUILDINGS - WEAPONS - ARMORS - MAGIC - ITEMS - INVENTORY - AUCTION - BANK - OPEN MARKET - QUESTS - TUTORIAL - RAIDS - DUNGEONS - MINI-STORIES - PVP - CLANS - RANKINGS - STORE - ENERGY



SIGN-UP/LOGIN

The scheme of the registration process, will update later.

RESOURCES

- ***1. ECONOMY


- ***2. GOODS


1. ECONOMY

The game economy will be based on three currencies. 

- ***Premium currency "Cocoa Beans" - ***Semi Premium currency "Cloth" - ***Normal currency "Gold"

COCOA BEANS

- Cocoa beans will be the premium currency with the lowest obtain rate - It will be harder to produce this by normal means and rather be easy by using real money (This will support the development of the game) or by good market skills - The idea the economy will follow is to have an open market where the player can trade absolutely any resource/item/etc in order to have a fair chance between the players who pay real money and the ones who don't I strive to maintain the idea of the gameplay based on skills rather than pay-to-win - It will be supervised market so all the things can be kept in balance - Cocoa beans will be required for Upgrades, Trades, - CB can be obtained from: Shop(High to Very High amounts), Farm (Fairly small amounts), Bank(Medium to high amounts)

CLOTH

- Cloth will be the premium currency with a medium obtain rate - It will not be as hard to produce as Cocoa beans but will still be easier than Gold - Cloth will be required for Armors, Temple, Trades, - Cloth can be obtained from: Shop(High - Very High), Armorsmith(Medium), Events (Medium), PVP (Medium), Raids (High), Dungeons(Fairly small)

GOLD

- Gold will be the normal currency with a high obtain rate - Easy to produce - Gold will be required for Buildings, Upgrades, Armors, Temple, Trades, Etc

2. GOODS

- ***Buildings: Wood,Stone

- ***Weapons: Materials

- ***Armors: Materials

- ***Magic: Mana

- ***Energy: Food

WOOD

- ***Obtained from: Lumber Mill / PVP / Events

- ***% Produced influenced by: Workers

- ***Used for: Buildings

STONE

- ***Obtained from: Mine / PVP / Events

- ***% Produced influenced by: Workers

- ***Used for: Buildings

 MATERIALS

- ***Obtained from: Workshop

- ***% Produced influenced by: Workers

- ***Used for: Weapons / Armors / Buildings

 MANA

- ***Obtained from: Temple

- ***% Produced influenced by: Wizards

- ***Used for: Magic

FOOD

- ***Obtained from: Farm

- ***% Produced influenced by: Workers

- Used for: PVP / Quests / Raids / Dungeons / Events / MINI-Stories


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