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BONUS MAP IDEA DRAWING This is a general map idea, placements of the buildings, NPCs, etc. I will define every building and NPC in following posts. BUILDINGS Buildings will appear as soon as I finish them, I will update this posts continuously TEMPLE (HQ) Building Costs: 150 Wood, 150 Gold Produces: General Upgrades, Wizards, Power, Captains, Mana Upgrade max: Level 10 Upgrade cost formula: WIP Actions: -Upgrade -Train Wizard -+Captain(Sub Division: -Pick Captain -Train Captain -Edit Captain) -+Mana(Sub Division: -Research -Shop) -Info  BANK Building Costs: 50 Wood, 50 Stone, 5 Cocoa Beans, 100 Gold Produces: Gold, Cocoa Beans, Upgrades Upgrade max: 10 Upgrade cost formula: WIP Actions: -Upgrade -Train Traders ARMORSMITH Building Costs: 30 Wood, 30 Gold, 30 Materials Produces: Armors, Upgrades, Cloth Upgrade max: 5 Upgrade cost formula: WIP Actions: -Upgrade -Train Worker -Research -Info -Shop WEAPONSMITH Building Costs: 30 Wood, 30 Gold, 30 Materials Produces: Weapons, Upgrades Upgrade max: 5 Upgrade cost formula: WIP Actions: -Upgrade -Train Worker -Research -Info -Shop BARRACKS Building Costs: 40 Wood, 40 Gold, 40 Materials, 20 Food Produces: Warriors, Upgrades Upgrade max: 15 Upgrade cost formula: WIP Actions: -Upgrade -Train Warrior -Research -Info -Shop WORKSHOP Building Costs: 20 Wood, 20 Gold, 20 Materials Produces: Materials, Upgrades Upgrade max: 12 Upgrade cost formula: WIP Actions: -Upgrade -Train Worker -Research -Info -Shop FARM Building Costs: 20 Wood, 20 Gold, 20 Food Produces: Food, Upgrades Upgrade max: 12 Upgrade cost formula: WIP Actions: -Upgrade -Train Worker -Research -Info -Shop MINE Building Costs: 20 Wood, 20 Gold, 20 Stone Produces: Stone, Gems, Upgrades Upgrade max: 15 Upgrade cost formula: WIP Actions: -Upgrade -Train Worker -Research -Gem Workshop(Available from level 15) -Info -Shop LUMBERMILL Building Costs: 20 Wood, 20 Gold Produces: Wood, Upgrades Upgrade max: 12 Upgrade cost formula: WIP Actions: -Upgrade -Train Worker -Research -Info -Shop
GENERAL STORY ***The game period is set in 1300~, designed around the Aztec empire  ***I'll work on the story just a little bit later GENERAL FEATURES - SIGN-UP/LOGIN - RESOURCES - BUILDINGS - WEAPONS - ARMORS - MAGIC - ITEMS - INVENTORY - AUCTION - BANK - OPEN MARKET - QUESTS - TUTORIAL - RAIDS - DUNGEONS - MINI-STORIES - PVP - CLANS - RANKINGS - STORE - ENERGY *** SIGN-UP/LOGIN The scheme of the registration process, will update later. RESOURCES - ***1. ECONOMY - ***2. GOODS 1. ECONOMY The game economy will be based on three currencies.  - ***Premium currency "Cocoa Beans" - ***Semi Premium currency "Cloth" - ***Normal currency "Gold" COCOA BEANS - Cocoa beans will be the premium currency with the lowest obtain rate - It will be harder to produce this by normal means and rather be easy by using real money (This will support the development of the game) or by good market skills - The idea the economy will follow is to have an open market where the player can trade absolutely any resource/item/etc in order to have a fair chance between the players who pay real money and the ones who don't I strive to maintain the idea of the gameplay based on skills rather than pay-to-win  - It will be supervised market so all the things can be kept in balance - Cocoa beans will be required for Upgrades, Trades, - CB can be obtained from: Shop(High to Very High amounts), Farm (Fairly small amounts), Bank(Medium to high amounts) CLOTH - Cloth will be the premium currency with a medium obtain rate - It will not be as hard to produce as Cocoa beans but will still be easier than Gold - Cloth will be required for Armors, Temple, Trades, - Cloth can be obtained from: Shop(High - Very High), Armorsmith(Medium), Events (Medium), PVP (Medium), Raids (High), Dungeons(Fairly small) GOLD - Gold will be the normal currency with a high obtain rate - Easy to produce - Gold will be required for Buildings, Upgrades, Armors, Temple, Trades, Etc 2. GOODS - ***Buildings: Wood,Stone - ***Weapons: Materials - ***Armors: Materials - ***Magic: Mana - ***Energy: Food WOOD - ***Obtained from: Lumber Mill / PVP / Events - ***% Produced influenced by: Workers - ***Used for: Buildings STONE - ***Obtained from: Mine / PVP / Events - ***% Produced influenced by: Workers - ***Used for: Buildings  MATERIALS - ***Obtained from: Workshop - ***% Produced influenced by: Workers - ***Used for: Weapons / Armors / Buildings  MANA - ***Obtained from: Temple - ***% Produced influenced by: Wizards - ***Used for: Magic FOOD - ***Obtained from: Farm - ***% Produced influenced by: Workers - Used for: PVP / Quests / Raids / Dungeons / Events / MINI-Stories
Introduction This post is about explaining what this plan is about. So, I had the idea to start working on a long term project, a project I've been thinking about for a long time. On this account I will post all the written plan as I'm working on it. I consider them to be personal notes so I have no interest in anyone reading any of it, giving any kind of opinions and so on. However, I would still appreciate any attention I receive and any opinions, suggestions, ideas, etc. In the next posts I will start working on every feature. Cheers ! LINK TO POST #2 ** ** Table of Contents 1.GENERAL STORY 2.GENERAL FEATURES - SIGN-UP/LOGIN - RESOURCES - BUILDINGS - WEAPONS - ARMORS - MAGIC - ITEMS - INVENTORY - AUCTION - BANK - OPEN MARKET - QUESTS - TUTORIAL - RAIDS - DUNGEONS - MINI-STORIES - PVP - CLANS - RANKINGS - STORE - ENERGY - MORE TO COME...